Notable Battles
Raid - The Massacre of Rev' Fort Alpha
Over 12 hours of bitter hell, this raid should never of happened. What once was a full line of defense soon crumbled into a bath of blood, not because of the lack of skill of The Revolution, nor the great deal of skill the 99th regiment also had, which they did have a lot of it, it was simply due to unstable connection, which lead our soldiers into oblivion. The fortress was overrun by hostile activists, entering by any means necessary, one by one, our flag burned in the inferno of a false war, a senseless conflict. By the time the lag had stopped, it was already too late, far too late, the base was theirs. Something happened, something strange and something wonderful, we began to regain hope, among our apparent defeat we had struck other ideas, in our ignorance an old variation of Fort Alpha was used, and there were many differences between the old version and the new, and one of those differences was the use of a so called 'secret teleporter', and using that, we were able to get a minor amount of forces into the base, but our hoped were crushed when our acts of stealth were compromised, the hostile forces were soon alerted and eradicated our forces from the base. When the hostile forces learnt of this, they soon set up position in an area which would make it impossible for us to enter the teleporter, snipers were positioned all around the location, guass class warthogs were also used in unnecessary locations, and with this combonation, we were spawn killed for a great deal of time. For the many hours to come, this was the case, hours piled on and our forces grew weaker and they deteriorated, we relied on our allies to uphold our flag, but the fight was too much for them too, eventually almost all hope was lost and only one soldier remained. Well, we had thought. There was someone in there, a surprising ally, though he remained neutral in the end, he ensured that we would not lose, but it was a clear fact that we would not win. In the final hour of the raid, only one Revolution Soldier remained, but many people joined to aid him, the forces of Highcom, the UGN and even some old friends, the fight progressed and the tide was starting to turn in our favor, but something happened, something peculiar and bizarre which engaged the thoughts of everyone in the game, everyone lagged out, every individual person, causing the game to end, and the battle to be over, but who won? Who claimed this victory? Due to the multiple violations of our raid terms, even with warnings, but the upkeep of our base which our enemies achieved, it was left at a tie. Many protest this though many agree, for now our verdict remains the same.
[Note: Highcom, UGN and the other forces who aided us in the game remained neutral and did not "pick a side", they attacked who shot at them and defended the ones in need.]
Over 12 hours of bitter hell, this raid should never of happened. What once was a full line of defense soon crumbled into a bath of blood, not because of the lack of skill of The Revolution, nor the great deal of skill the 99th regiment also had, which they did have a lot of it, it was simply due to unstable connection, which lead our soldiers into oblivion. The fortress was overrun by hostile activists, entering by any means necessary, one by one, our flag burned in the inferno of a false war, a senseless conflict. By the time the lag had stopped, it was already too late, far too late, the base was theirs. Something happened, something strange and something wonderful, we began to regain hope, among our apparent defeat we had struck other ideas, in our ignorance an old variation of Fort Alpha was used, and there were many differences between the old version and the new, and one of those differences was the use of a so called 'secret teleporter', and using that, we were able to get a minor amount of forces into the base, but our hoped were crushed when our acts of stealth were compromised, the hostile forces were soon alerted and eradicated our forces from the base. When the hostile forces learnt of this, they soon set up position in an area which would make it impossible for us to enter the teleporter, snipers were positioned all around the location, guass class warthogs were also used in unnecessary locations, and with this combonation, we were spawn killed for a great deal of time. For the many hours to come, this was the case, hours piled on and our forces grew weaker and they deteriorated, we relied on our allies to uphold our flag, but the fight was too much for them too, eventually almost all hope was lost and only one soldier remained. Well, we had thought. There was someone in there, a surprising ally, though he remained neutral in the end, he ensured that we would not lose, but it was a clear fact that we would not win. In the final hour of the raid, only one Revolution Soldier remained, but many people joined to aid him, the forces of Highcom, the UGN and even some old friends, the fight progressed and the tide was starting to turn in our favor, but something happened, something peculiar and bizarre which engaged the thoughts of everyone in the game, everyone lagged out, every individual person, causing the game to end, and the battle to be over, but who won? Who claimed this victory? Due to the multiple violations of our raid terms, even with warnings, but the upkeep of our base which our enemies achieved, it was left at a tie. Many protest this though many agree, for now our verdict remains the same.
[Note: Highcom, UGN and the other forces who aided us in the game remained neutral and did not "pick a side", they attacked who shot at them and defended the ones in need.]
Raid - The Spark of War.
One terrible evening, of one terrible day, war was declared on The Revolution, and this battle was the result of it. For more than 3 hours, we held our homeland, and The Fleetnet clan put up one final display of their limited courage, but in the end it was too much for them. It started out as an even fight, but as their members subtracted, ours multiplied, one member by one, at the end, our forces were completely unstoppable, and their forces were obsolete. Mid way, a clan of whom goes by the name of Beta 5 assisted us, though after some slight confusion, which involved a large amount of friendly fire, they helped us block out the enemy, though let it be noted, they were relived of their duty and more of our forces were deployed on Rev' Fort Sunrise.
This battle was one of our many victories, and we await many more.
One terrible evening, of one terrible day, war was declared on The Revolution, and this battle was the result of it. For more than 3 hours, we held our homeland, and The Fleetnet clan put up one final display of their limited courage, but in the end it was too much for them. It started out as an even fight, but as their members subtracted, ours multiplied, one member by one, at the end, our forces were completely unstoppable, and their forces were obsolete. Mid way, a clan of whom goes by the name of Beta 5 assisted us, though after some slight confusion, which involved a large amount of friendly fire, they helped us block out the enemy, though let it be noted, they were relived of their duty and more of our forces were deployed on Rev' Fort Sunrise.
This battle was one of our many victories, and we await many more.
Raid - The Over-run of (CDF) Fort Alpha.
From a failed assassination attempt, to a full frontal war, the over-run of Fort Alpha was hard to achieve, it began with an effortless spawn killing with the Revolution simultaneously trying to escape, but the CDF were all so unforgiving. Two Modded falcons of whom come from the campaign of Halo Reach were sent to slaughter us, one was taken out fairly early while the other took quite some time to apprehend. Many of the CDF's vehicles also took some time to destroy, but once the main few were down, we advanced into the base and was able to stop the CDF in their attempt of a spawn kill, and maintain the base for the rest of the game, until everyone included on the Revolution's side were kicked from the game. Of course, we wouldn't have been able to fully complete our objective if it weren't for a few friends of ours. War was declared shortly after the raid, and the raid lasted 1 hour and 40 minutes.
From a failed assassination attempt, to a full frontal war, the over-run of Fort Alpha was hard to achieve, it began with an effortless spawn killing with the Revolution simultaneously trying to escape, but the CDF were all so unforgiving. Two Modded falcons of whom come from the campaign of Halo Reach were sent to slaughter us, one was taken out fairly early while the other took quite some time to apprehend. Many of the CDF's vehicles also took some time to destroy, but once the main few were down, we advanced into the base and was able to stop the CDF in their attempt of a spawn kill, and maintain the base for the rest of the game, until everyone included on the Revolution's side were kicked from the game. Of course, we wouldn't have been able to fully complete our objective if it weren't for a few friends of ours. War was declared shortly after the raid, and the raid lasted 1 hour and 40 minutes.